My name is Dexter André Tofteland, and I am a professional game developer, currently employed at Firesprite as a junior programmer. I have a bachelor's degree in Game Technology and Simulation, and a degree for a one-year course in Augmented and Virtual Reality. Currently living in Liverpool, UK.
Skill-wise, I aim to learn new game mechanics, graphics solutions, and genres. My favorite programming tasks tend to revolve around 3rd-person action gameplay, and I love working with 3D mathematics, which is one of my most prominent skills. I value consistency, uniqueness, and gameplay depth in games. Many Nintendo games tend to satisfy those criteria for me in my experience.
My favorite games are: Ico, Bloodborne, Sekiro, Paper Mario 2, Õkami, Super Mario Odyssey, Pikmin, Snake Pass, Wind Waker, Overwatch, Frostpunk, Hollow Knight, The Banner Saga, Rain World, and Little Nightmares.
I enjoy learning new things in my free time. New programming languages, mathematics concepts, algorithms, and game projects. I love attending game jams!
(My previous names have been "André Tofteland" and "Dexter André Osiander". Please remember that when looking through my works, as the older files still credit those names.)
These are various games and projects I've made during my studies, and throughout my career so far. Some of them are professional projects, others are school assignments, and the rest are personal projects through group projects, game jams, and solo projects.
I have listed my main tasks on the following projects. Click the images for more information on them. Not all projects are available for download, but most of them should be. If not listed by default, you can request specific code / file samples by email. All items are sorted by date (descending) within their categories.
Note I: some content may only be available in Norwegian.
Note II: some content may not be safe for work.
Here are some written works I have done for school.
I have whited out most of the other members' names in case they prefer privacy, but I can give their names upon request (with permission from them, of course).
Here are some game design works I have done during my 3-year bachelor's degree. I have participated actively in the game design for my other projects, but the items listed here are my quantifiable works.
Here are some school reports I have contributed to during my 3-year bachelor's degree.
Here are some simulations I have done using STELLA. The links point to the respective reports, and not the actual files. You can request the simulation files by email.
You can download my CV here.
Following is a set of various programming languages, software, and hardware that I am familiar with. My strongest ones are C#, C++, Unity, and Unreal Engine 4, but I have worked enough with the others mentioned to be able to pick them up quickly.
|Game Engines||Unity, Unreal Engine 4|
|Graphics Languages||OpenGL, WebGL, GLSL, ShaderLab|
|Programming IDEs||Visual Studio, VS Code, Qt|
|Project Tools||GitHub, Perforce, SourceTree,
Trello, Jira, HacknPlan, MkDocs,
Google Docs, Microsoft Word,
Google Sheets, Microsoft Excel,
Google Slides, Microsoft PowerPoint
|Content Creation Software||Affinity Designer, Adobe Photoshop, Inkscape,
Blender, Autodesk Maya, Autodesk 3DS Max,
|Web / UI Languages||HTML5, CSS|
|Misc. Software||GeoGebra, STELLA|
|Oct 2020 — Ongoing||Junior Programmer at Firesprite|
|Nov 2020||Gameplay Programmer at Misc Games|
|Jul 2019 — Sep 2020||Gameplay Programmer at Misc Games|
|Feb 2020||Attended Global Game Jam 2020; created "Jesus Is My Canvas" (intro song by David Wise)|
|Nov 2019||Held a presentation about introductory game development at Sølvberget Library, Stavanger|
|Oct 2019||Attended Mix and Game Jam 2019; created "World Minigolf"|
|Aug 2019||Held a three-day VR programming course for kids age 13-15 in Unity with HTC Vive for Making View|
|Feb 2017 — Jun 2019||Worked as mentor in mathematics at Klatreveggen Leksehjelp|
|Jun 2019||Held a one-week programming course for kids age 10-12 in Unity|
|Jan 2019 — Jun 2019||Six months of professional practice.
Worked on "Gaming Against Depression" and "Førstemann på skadested".
Part of course "Professional Practice".
|Aug 2018 — Jun 2019||One-year add-on programme in "Augmented and Virtual Reality" at Inland University of Applied Sciences|
|Jan 2019||Volunteered and attended Global Game Jam 2019; created "Let's Renovate: Doggy Style!"|
|Nov 2018||Attended local game jam; created "Go Ham!"|
|Oct 2018||Attended two-day motion capture course (again)|
|Aug 2015 — Jun 2018||Bachelor's degree in "Game Technology and Simulation" at Inland University of Applied Sciences|
|Jun 2018||Attended two-day motion capture course|
|Jan 2016 — Jun 2018||Worked as teaching assistant in mathematics at Inland University of Applied Sciences|
|Apr 2018||Held a playtest for game "Nordavind" at TestBonanza #16|
|Mar 2018||Held a playtest for game "Nordavind" at Inland University of Applied Sciences|
|Jan 2018||Volunteered and attended Global Game Jam 2018; created "Trance Mission" and "Butt Simulator"|
|Dec 2017||Delivered game concept "Nordavind" as part of Preproduction for pilot course|
|Aug 2017 — Oct 2017||Designed and lectured a nine-week mathematics preparatory course for Inland University of Applied Sciences|
|Feb 2017 — Jun 2017||Created three assignments for course Game- and Systems Thinking for Inland University of Applied Sciences|
|Aug 2015 — Jun 2017||Project leader and programmer at student game development group "Loony Bean"|
|Jun 2017||Delivered game concept "GalápaSec" as part of Gamification course|
|Feb 2017||Held a playtest for game "Project Biohazard" as TestBonanza #12|
|Feb 2017||Volunteered and attended Global Game Jam 2017; created "Bumpit" (worked with Nikki Rapp)|
|Dec 2016||Delivered game "Swarm" as part of System Design course|
|Oct 2016||Delivered game "Project RTS" as part of System Design course|
|Sep 2016||Attended game jam at Oslo Public Library (Deichman); created "Chicken Hunt"|
|Sep 2016||Held a playtest for game "Bad Reception" at TestBonanza #11|
|Jun 2016||Delivered game "Deadly Dancer" as part of Programming II course|
|Apr 2016||(One day) QA-tested game "Shadow Puppeteer" for Sarepta Studio (Wii U version)|
|Feb 2016||Volunteered and attended Global Game Jam 2016; created "Stuffy Hitman" and "Maya Ragequit Simulator" (music only)|
|Nov 2015||Held a playtest for game "Bad Reception" at TestBonanza #9|
Add-On Programme in Augmented and Virtual Reality
Full course plan available here.
|2||VR / AR Professional Practice||Mathematics III (part of Bachelor)|
|1||VR / AR on Mobile Platforms||Programming and Scripting for VR / AR Systems|
|1||Introduction to VR / AR Production||Development for VR / AR Production||Content Creation for VR / AR Production|
Bachelor's Degree in Game Technology and Simulation
Full course plan available here.
|6||Bachelor Project: Pilot|
|5||Game Engine Architecture||Visualization and Simulation||Preproduction for Pilot|
|4||3D Programming||Gamification||Databases and Networks|
|3||System Design||Algorithms and Data Structures for Games||Game- and Systems Thinking|
|2||Mathematics II||Programming II||Game Design|
|1||Mathematics I||Programming I||Introduction to 3D|